#pragma once

#include "../SGD Wrappers/SGD_Math.h"
#include "gameobject.h"

class Crusher :
	public GameObject
{
private:
	bool IsPowered;
	bool CrushingDown;
	bool GetStartingPos;

	tVector2D StartPos;

public:
	Crusher(void);
	~Crusher(void);

	//Standard Overrides
	virtual void Update(float deltaTime);
	virtual void Render(void) const;
	virtual void HandleCollision(GameObject& other, CollisionInfo& info);
};

